Game is
usually not a primary concern in a competitive auction: since the
opponents are competing, they probably hold enough points to set
a game contract.
However, you
would occasionally like to invite game during a competitive
auction. Since jump-bids are preemptive, this becomes quite a
complicated proposition. Here is a general rule:
|
New-Suit Bids. A non-jump, new-suit bid athe the 2-level or higher shows at least invitational strength:
1 (2) 2: Shows 5 hearts and at least 10 points. |
In some situations, you may bid a suit you do not have to show strength:
If you have already found a fit, a new suit bid does not promise the suit! |
For example:
|
After the 3 bid above, responder should bid either 3 or 4, depending on his strength.
Notrump Bids.
A bid of 2NT during a
competitive auction shows enough HCP to invite 3NT. However,
remember the following rule:
Any notrump bid promises a stopper in the opponents' suit. |
For example:
1 (1) 2 (2) 2NT: Shows 16-18 HCP and a spade stopper (inviting 3NT). |
Cuebids.
A cuebid of the
opponents' suit is a game invitation:
1 (2) 2 (Pass) 3: Shows 16+ points, and invites game in spades. |
If your partner bid a major, a cuebid promises support:
1 (2) 3: Shows 10+ points and spade support (inviting 4). |
If your partner bid a minor, a cuebid only promises strength:
1 (1) 2: Shows 10+ HCP (forcing). |
Redoubles.
A redouble of the
opponents' takeout double shows at least 10 points.
EXAMPLE: Suppose your partner opens 1 and your opponents make a takeout double. If you hold:
Q54 K73 KQ854 86 |
then you should redouble, and then bid hearts. Remember: an immediate jump to 3 is preemptive.