Introduction. It is often possible to make slam with relatively few HCP. For example, consider the following two hands:
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Despite the paltry 26 HCP, the two hands are cold for 6. The secret, of course,
is the heart suit: declarer's Axx is perfect opposite
dummy's singleton.
Splinters are an
essential tool for finding such distributional slams.
Basic Splinter Bids.
Here's the convention:
|
Using this agreement, there are six different splinter bids:
1![]() ![]() |
1![]() ![]() |
|
1![]() ![]() |
1![]() ![]() |
|
1![]() ![]() |
1![]() ![]() |
EXAMPLE:
If your partner opens 1, you could bid 4
with:
![]() ![]() ![]() ![]() |
Evaluating Slam Potential.
After your partner makes a splinter,
your potential for slam depends strongly on your holding in the
suit:
Good Holdings | Poor Holdings | |
Axx | KJx | |
xxx | AKx | |
xxxx | x |
With a good holding, you probably only need about 30 total points for slam. With a poor holding, you will need the traditional 32 or 33 points.
EXAMPLE:
You open 1 and your
partner responds 4
.
If you hold:
![]() ![]() ![]() ![]() |
you could bid Blackwood (4NT) to explore slam. However, with:
![]() ![]() ![]() ![]() |
you should probably just signoff in 4.