Introduction. It is often possible to make slam with relatively few HCP. For example, consider the following two hands:
Despite the paltry 26 HCP, the two hands are cold for 6
. The secret, of course,
is the heart suit: declarer's Axx is perfect opposite
dummy's singleton.
Splinters are an
essential tool for finding such distributional slams.
Basic Splinter Bids.
Here's the convention:
|
Using this agreement, there are six different splinter bids:
| 1 |
1 |
|
| 1 |
1 |
|
| 1 |
1 |
EXAMPLE:
If your partner opens 1
, you could bid 4
with:
Evaluating Slam Potential.
After your partner makes a splinter,
your potential for slam depends strongly on your holding in the
suit:
| Good Holdings | Poor Holdings | |
| Axx | KJx | |
| xxx | AKx | |
| xxxx | x |
With a good holding, you probably only need about 30 total points for slam. With a poor holding, you will need the traditional 32 or 33 points.
EXAMPLE:
You open 1
and your
partner responds 4
.
If you hold:
you could bid Blackwood (4NT) to explore slam. However, with:
you should probably just signoff in 4
.